"It needs to go fast"

How do you make an audience feel like they're part of a video game? When Twitch approached us about a stream campaign for Samsung's new SSD drive, we had answers.

Our team built a simple game: the streamer drives a hover-car designed to look like an SSD while the audience votes on what obstacles will appear during the run. After the vote, our game dynamically generated those obstacles into the world, causing fun, delirium, and maybe a smidge of gamer panic. (The good kind.)

They could also click on the screen during the stream, dropping power ups to help fill the streamer's boost meter.

Gameplay design and programming: Woody Davis
Motion graphics, adtl. level design: Dee Bottino
Graphics design, overlays: Sydney Smith

Streamer Whippy plays the game with his chat. Who drop in named tiles for him to use